Newest render of my lung modeling accomplished in Mudbox and imported/rendered in Maya. This is the result of adding Normal and Displacement maps from a lower polygon model in Mudbox. These models also include the diagphragm (modeled in Maya) as well as the trachea/bronchi/bronchioles/alveoli which can be seen in some of my other posts.
I’m currently working on an animation about smoking so I’ve been experimenting with various modes of modeling. Here I have a couple screen shots of lung models sculpted in Mudbox. At the moment I’m working through importing Displacement and Normal maps into 3D Studio Max, where the final animation will be done. This model was accomplished at a SubD level of 6 (apparently I really like detail)…
I’ve still got some painting and texturing to do within Mudbox before the model is complete.