Black Grapes in Maya

Newest little one-day undertaking: project on subsurface scattering in Maya. The goal was to create a bundle of grapes, incorporating realistic translucency within the texture. Whether objects are man-made or found in nature, they usually have a translucent characteristic even if they seem opaque. Subsurface scattering is a rendering technique that allows for the simulation of light absorption similar to translucency. This project used the Misss Fast Simple Mental Ray material, and a whole lot of tweaking.

Example of light absorption and subsurface scattering within black grapes:

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