The Carnegie Stages of Development are the “gold standard” in the understanding and classification of individual embryo development. This includes 23 stages, throughout the first 60 days of embryonic growth after fertilization.
I have modeled out my embryo models from stages 13-23 because this is when vital facial development occurs. These models were used in my project research to understand cleft formation.
Posting some work from my upcoming smoking animation. I’ve been busy modeling out lungs and alveoli. Here is a still image rendered from my 3D scene, where the viewer is able to see the interior alveolar bundles.The 3D models have been modeled and textured in Maya. So far the textures have included surface shaders and bump mapping to give each alveolar bundle a nice cellular texture. The next step is to come up with textures emulating diseased and damaged alveoli caused by smoking.
Newest little one-day undertaking: project on subsurface scattering in Maya. The goal was to create a bundle of grapes, incorporating realistic translucency within the texture. Whether objects are man-made or found in nature, they usually have a translucent characteristic even if they seem opaque. Subsurface scattering is a rendering technique that allows for the simulation of light absorption similar to translucency. This project used the Misss Fast Simple Mental Ray material, and a whole lot of tweaking.
Example of light absorption and subsurface scattering within black grapes: