(images via Maurice Mbikayi)
(images via Maurice Mbikayi)
Breast Cancer Is Not A Pink Ribbon.
Fashion photographer, David Jay, has raised awareness of breast cancer by documenting the battle scars of survivors.
The “SCAR project” is a series of large-scale photographs, graphic in content, meant to “raise public consciousness of early-onset breast cancer, raise funds for breast cancer research/outreach programs and help young survivors see their scars, faces, figures and experiences through a new, honest and ultimately empowering lens.”
David Jay started this project as a means of helping women portray breast cancer in real life. However, towards the end of the project, he began to see his work as more than just a cancer awareness campaign. Though the women affected by breast cancer had lost a large portion of femininity, self-worth, sexuality and power from their cancer scars, the process of posing for the project aspired a beautiful transformation back to control in these areas. “For these young women, having their portrait taken seems to represent their personal victory over this terrifying disease.”
“Through these simple pictures, they seem to gain some acceptance of what has happened to them and the strength to move forward with pride.” -David Jay
(All images via The SCAR Project)
This gallery contains 5 photos.
Some more renders of my neuron project in Maya. Here I have added in some fog effects and have applied an SEM texture material.
Newest render of my lung modeling accomplished in Mudbox and imported/rendered in Maya. This is the result of adding Normal and Displacement maps from a lower polygon model in Mudbox. These models also include the diagphragm (modeled in Maya) as well as the trachea/bronchi/bronchioles/alveoli which can be seen in some of my other posts.
Posting some work from my upcoming smoking animation. I’ve been busy modeling out lungs and alveoli. Here is a still image rendered from my 3D scene, where the viewer is able to see the interior alveolar bundles.The 3D models have been modeled and textured in Maya. So far the textures have included surface shaders and bump mapping to give each alveolar bundle a nice cellular texture. The next step is to come up with textures emulating diseased and damaged alveoli caused by smoking.
Newest little one-day undertaking: project on subsurface scattering in Maya. The goal was to create a bundle of grapes, incorporating realistic translucency within the texture. Whether objects are man-made or found in nature, they usually have a translucent characteristic even if they seem opaque. Subsurface scattering is a rendering technique that allows for the simulation of light absorption similar to translucency. This project used the Misss Fast Simple Mental Ray material, and a whole lot of tweaking.
Example of light absorption and subsurface scattering within black grapes:
I’m currently working on an animation about smoking so I’ve been experimenting with various modes of modeling. Here I have a couple screen shots of lung models sculpted in Mudbox. At the moment I’m working through importing Displacement and Normal maps into 3D Studio Max, where the final animation will be done. This model was accomplished at a SubD level of 6 (apparently I really like detail)…
I’ve still got some painting and texturing to do within Mudbox before the model is complete.