Master’s Research Project Underway

After months of grueling animation and research work, I have some in-progress updates. Doing research with fetal cleft palate development has left me with about a million morphing techniques via Maya and Mudbox. Here is an in-progress animation for one of my 7 fetal morphs at the moment. This is a demonstration of fetal growth during the Carnegie Stages of Development from about 3-10 weeks gestation. This animation is just a rough draft of the final outcome; I’m merely experimenting with textures and atmospheric flair.

Progress shot of lung modeling

Newest render of my lung modeling accomplished in Mudbox and imported/rendered in Maya. This is the result of adding Normal and Displacement maps from a lower polygon model in Mudbox. These models also include the diagphragm (modeled in Maya) as well as the trachea/bronchi/bronchioles/alveoli which can be seen in some of my other posts.

Alveoli in Maya

Posting some work from my upcoming smoking animation. I’ve been busy modeling out lungs and alveoli. Here is a still image rendered from my 3D scene, where the viewer is able to see the interior alveolar bundles.The 3D models have been modeled and textured in Maya. So far the textures have included surface shaders and bump mapping to give each alveolar bundle a nice cellular texture. The next step is to come up with textures emulating diseased and damaged alveoli caused by smoking.

Lung Modeling in Mudbox

I’m currently working on an animation about smoking so I’ve been experimenting with various modes of modeling. Here I have a couple screen shots of lung models sculpted in Mudbox. At the moment I’m working through importing Displacement and Normal maps into 3D Studio Max, where the final animation will be done. This model was accomplished at a SubD level of 6 (apparently I really like detail)…

I’ve still got some painting and texturing to do within Mudbox before the model is complete.

~in progress~

Neuron Field-Progress shot

More work has been done on my neuron modeling in Maya. I’m still working through materials and lights, etc. This render contains caustics, global illumination and final gathering. I can’t decide how I would like my materials…I’m stuck between picking something resembling bright electron microscope imagery or something a little more dark and mysterious.

~in progress~