Black Grapes in Maya

Newest little one-day undertaking: project on subsurface scattering in Maya. The goal was to create a bundle of grapes, incorporating realistic translucency within the texture. Whether objects are man-made or found in nature, they usually have a translucent characteristic even if they seem opaque. Subsurface scattering is a rendering technique that allows for the simulation of light absorption similar to translucency. This project used the Misss Fast Simple Mental Ray material, and a whole lot of tweaking.

Example of light absorption and subsurface scattering within black grapes:


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s